Sunday, May 29, 2011

Non-Linear Storytelling


WARNING: CONTAINS MAJOR PLOT SPOILERS FOR *THE WITCHER 2*


The Witcher 2.  When I first started hearing about it I was like, "Oh great, maybe they'll improve on the first Witcher!"  Which I'm sure is anyones normal reaction upon hearing a game they enjoyed is having a sequel made.  I did not actually finish the first Witcher.  The gameplay and what I perceived as "shitty animations" really dampened my ability to enjoy the game.  The Witcher 2, however, exceeds all expectations and is what I consider to be gamings first true example of non-linear storytelling.

It's that deadly final boss!  Or is it?  Only you can prevent forest fires.
Linear storytelling is a fantastic way to tell a story.  Games like the Final Fantasy series, God of War and Halo are all examples of linear storytelling - the story being told has no deviation, it has one outcome and you are essentially on a route to discover it.  No matter how you progress through the game, the ending will always be the same.  Games like Star Ocean, I consider to be a baby step into the direction of non-linear storytelling.  They give you great options during the course of the game that don't impact the story or the world, but can dictate the members of your party, who potentially lives and dies, and what kind of ending you receive.  The endings in this case are usually "paired endings"  or "good or bad" where you see an ending with a specific character or specific outcome based on your morality after you've defeated that deadly final boss.  But to have an honest and truely immersive experience, you have to give the player total control, and that involves falling into the dangerous pit of non-linear storytelling.

Sunday, May 8, 2011

The Witcher 2: Assassins of other RPG's




I got mine pre-ordered today, just in the nick of time!  Earlier this month I had done an Under the Radar segment about games that may have slipped under your radar or contain ground breaking features.  Imagine my surprise when the one game I'm dying to play this month had actually managed to slip under MY radar!

The Witcher 2: Assassins of Kings is the follow-up to the sleeper hit of 2007, The Witcher.  With improved visuals, voice acting and animations/scripting that don't make me want to tear my eyes out and scream murder, this looks to be the game that is going to fill the RPG void left in my heart after Dragon Age: Origins.  I won't get started on DA2 and why I felt it was a massive disappointment, but my optimism for The Witcher 2 is unbridled and filled with sugar and rainbows.

Monday, May 2, 2011

May 2011 Coming Soon: Under the Radar

In this new monthly segment, I will throw a few positive vibes out for some games that may or may not have found their way onto your vidya gamin' radar.  I won't say too much about them here, but there will be videos.  Oh...there will be videos.