Monday, March 12, 2012

The Vidya Weekly MMONDAY: PvP Systems

Happy Monday everyone!  It's the shittiest day of the week when everyone wishes the weekend was just one day longer. Well, I can't call off work for you, but I can provide you with some lunch time entertainment!  Check out this weeks MMONDAY, in which we discuss PvP systems and trends, ways PvP combat can be improved, and Guild Wars 2!  Enjoy!  And please remember to subscribe to our YouTube channel for future MMONDAY updates!


5 comments:

  1. I thought you were right on with the first video, and this one as well in regards to the problems with PvP in current games. However, I disagree that PvP is needed for a game to be successful. Competition is necessary, but it doesn't have to come in the form of PvP. Everquest was an incredibly successful game, and it was entirely PvE except for a very small minority of servers.

    EQ got it's version of PvP in the form of competition for PvE targets. When there are no instanced raids, guilds had to compete with each other to mobilize and defeat a raid target once it spawned. This competition existed on a group level too in trying to hold the best "camps." It was once EQ really started instancing most PvE content that the population really started to trend downwards.

    I agree that a competitive community is essential to MMO success, I just wanted to point out it doesn't have to come from PvP.

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  2. But doesn't the fact that that the population began trending downwards once the need to compete for PvE objectives through PvP disappeared mean that PvP is essential?

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    1. Also, thanks for reading and watching!

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    2. Yes, it does. That was the point I was trying to make. Only the PvP doesn't actually have to be in the form of killing other players, the competition can come in other forms. Both EQ and FFXI were successful without any RvR or game play based on attacking other players.

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    3. Quite true. The same could be said for Asheron's Call, who's pvp system was only successful because it was done in the same sidebar kind of way. I hear Sony is in the works to make a new EverQuest - maybe we'll see a revival of these old ways.

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