Chapter 1: Story
Resident Evil 6 starts off with a prologue/tutorial of Leon Scott kennedy and the new flavor of the month, Helena Harper. It's a pretty dramatic and intense opening for the game, and it looks cool as hell, but it doesn't really immerse you into the game to really feel resident evily...it just kinda happens. Once the curtain pulls back all the way you can see that there are 3 campaigns to choose from. The suave, pistol toting, chick-magnet Leon "mother fucking S" Kennedy, the beefy OG and mama's boy, Chris "the dependable alcoholic" Redfield, or as the up-and-coming fresh from the acadamy, Jake "I came from Wesker's balls" Muller. Each campaign offers a different outlook and/or relevance to the overall story (as in no story is complete without the others), so if you want the full experience, you are going to have to play through all of them. It's a good plan, adds additional hours of gameplay to what would otherwise be one short as fuck game.
Enter Jake Muller, the hand to hand combat in-tuned Wesker Jr. Jake's story revolves around the background of both Leon and Chris, his relevance is literally none before Sherry Birkin arrives on the scene (the same little girl from RE2 all grown up and looking for trouble). Jake's body, like Weskers, is immune to all of the mutant strains of, well of everything, and so Sherry is tasked with extracting the antibodies so that a vaccine can be found for the new C virus strain. So embarks the fairly peaceful journey to wherever. Terrible handling on snow mobiles, terrible melee combat controls, and extremely awkward love interest scenes all kinda pile up toward mediocrity. There is some metal gear sneaking and a huge recurring boss named Ustanak. He is basically this games nemesis (and probably the only interesting part of Jake's story). Jake's campaign tries to meld both types of game together, but it just doesn't feel right...and neither does the character for that matter. Sherry's new look and feel is perfect for the franchise, Wesker Jr. seems to detract from it...all opinion so feel as you will on the matter, I think Jake sucks.
Ada is unlockable after defeating all 3 other stories, and soon will just be playable via a free online patch coming up in the near future. It is also currently a solo campaign, but once against Capcom claims that she will have a partner once the free patch is up. I liked her story mode way more than Chris or Jake's, much more RE feeling and because she keeps close tabs on Leon, you get to see all the cool parts of that campaign again from a different perspective. I'd say there were 2 complete successes and 2 particular failures, if the game could exist as any one of these separately, it could be great, but because it is all 4 as a whole, it is brought down by Capcom trying to do too much with too little.
Chapter 2: Gameplay
The gameplay feels better than ever to me. You can finally move while aiming, and you also have access to your very own command dodges in all 4 cardinal directions. Not only do they look cool as all hell doing them, they will save your ass time and time again (and since health is hardly a consistent resource, keep moving). You are still guided by a laser (with a color of your choice) and an arsenal of familiar weapons. The only weapon that felt new throught the whole game was Ada's crossbow. Melee combat has been altered greatly from the days of headshot -> suplex -> repeat. You are now limited by a combat gauge that uses stock everytime you use a quicktime melee attack or utilize your own static melee that can be used anytime on anything (the substitution for the knife for characters that don't have one...also looks really cool most of the time). You also have access to a "quickshot", this is done by pressing both trigger buttons at the same time, you will fire at the closest on screen enemy at the cost of some combat meter and usually it auto-stuns so you can get in a melee follow up (super useful in mercenaries). Also introduced is the new sprinting mechanic, you no long jog at a peaceful pace, you simply book it for as long as you wish with escaping with your life in mind. You can melee out of sprint or do a kick ass slide under obstacles or into dudes. With also getting through annoyingly long hallways, this was by far the best addition to the game. Menu's are real time with all item combining or sharing having to be done on the fly, thankfully it is extremely streamlined and once you get it down you'll be mixing herbs inbetween bullet shots. Health is now done in "tablet" form. Your health is split into 6 segments with 1 green herb able to heal one segment. Combining 2 green herbs gives you 3 and 1 red with 1 green gives you 6. You can use any number of tablets by hitting the right bumper/r1 button that number of times, but you can also donate them to a downed ally to keep them alive (useful when your co-op partner is as death prone as mine was). All in all combat is quite engaging and easily the best part of the game. It takes away from the scary feel with all that power at your finger tips, but you just have so much fun killing the already dead that it doesn't matter. Makes for the mercenaries survival mode one of the easiest good times to be had.
Chapter 3: Result
With 4 story modes, Mercenaries survival mode with plenty of unlockables, free DLC expansions, and 3 new multiplayer modes on their way (with more mercs maps) via not-on-disc DLC, this game can keep you occupied for quite some time. It clearly warrants multiple playthroughs on multiple campaigns and co-op is fun as all hell, the game represents a good time to be had for a long while after the purchase date. Even still, the game is far from perfect, bad story lines, cheesy levels, a few underwhelming boss battles, and no where near enough scares rips the game away from it's roots. There are a few issues with the network that i had but ultimately considering what it is, it was passable. I just can't in my heart of hearts give it an A because of what i know it could have been. But this game is still worth taking a spin on and I highly suggest you see what has happened to these unforgettable characters in this unforgettable universe. The game awards itself with an 84%. But there is any number of post DLC goodness that could make up the difference, and I myself am excited to see what is in store for us. I enjoyed my playthrough of the latest installment in the groundbreaking series, hopefully you will too.
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