So far, I've logged about forty five hours on FTL and I have to say, I
have loved my time with the game.
FTL operates as a time filler and a comprehensive adventure all in one
package for a very reasonable price. This game is best described as Star Trek
meets tactical adventure. It occupies much of the same space as games like
Binding of Isaac and Don't Starve, so if you've played those games you have a
general gist of what this game's philosophy is, even though it has radically
different game play. What they share in common is infinite replay value and
endearingly addicting game play.
FTL is hard; there is no way around that. In your first outing, you will
likely not even make it past the first star system. I recommend playing the
short tutorial, even for veteran players, just to get the gist of how the game
functions. It will take no more than two minutes, but provides critical
information. That said, once you get the basic idea, the game really opens up.
As you advance, you will make it farther and farther until you are beating the
game outright. The difficulty is hard but fair.
With just a little knowledge, you
can discern the right choice fairly often. FTL is definitely a game that takes
pleasure in rewarding you for overcoming the difficult tasks it sets forth.
At the beginning, you choose what ship you want to use. There are nine
different options available, but only one is unlocked when you first begin the
game. The other eight need to be unlocked through playing the game and
completing specific challenges. Each ship is interesting and has its own perks
that make it unique and useful.
For the most part, FTL's gameplay stands on micro managing your crew
and the different aspects of your ship, such as power, consumables (fuel,
missiles, scrap, and drones), your ship's systems (weapons, FTL drive, shields,
etc.), where power is allocated, and how you upgrade your ship. This may sound
simple and it is, but it operates with the philosophy of, "simple to use,
hard to master.”
You start with a ship and a crew. Your mission: to get to the
federation and deliver valuable intel, while racing to get away from the rebel
fleet at your back. You move through the star systems by using a star map.
Every star map is different and every star you visit has a random event, but
I’ll talk more on that later. Towards the end of each star map, there is an
exit point that will lead you to the next one. FTL's
formula is simple, but it works to its
advantage.
This is my ship. There are many like it, but this one is mine. |
Each star that you move to and its randomized event are either a ship
to fight, a quest to accept, someone or something that gives you valuable items
and consumables, a store to buy items and consumables at, or a situation where
you make a choice that has seemingly randomized outcomes that can be either
positive or negative. The system works very well. The rewards are always helpful
and the punishments rarely feel too punishing. I did however find it
frustrating that my control over whether there was a positive outcome was left
up to a hidden dice roll. That isn't necessarily a bad thing, however, because
sometimes that same hidden dice roll will give you an amazing upgrade. Leaving it up to chance can be part of the
fun, too.
Most the gameplay takes place from a top down view of your ship. You
have control over your crew members and the different systems of your ship. You
lose when your ship runs out of health or all your crew members die. You can
view all your available systems, weapons, health, resources, and manage all of
them from an easy to understand heads up display. You can pause at any point
with a tap of the space bar. This is a
function that makes the game act like a cross between the turn based strategy
and real time strategy genres.
The power! It calls to me! |
Ship to ship combat is also fun and well designed. There are many ways
to approach this form of combat, and it's the main part of the game's action.
The primary way to attack is by using weapon systems that can range from lasers
to beam weapons and missiles, each with their own unique specifications. These
can target specific systems and damage them, rendering the system useless until
your opponent repairs them. This includes their weapon system, which will make
your enemy unable to attack. Shields protect from most forms of attack with the
exception of missiles. Your opponent can target your own systems as well,
meaning your crew will need to be sent to repair damaged areas, hull breaches, and
put out fires. Drones operate as a hands off type of unit, being specialized
for either defensive, offensive, or utility roles. The catch is that as a
player, you have no control over what a drone does, meaning they just function
automatically. I found that managing where power was sent to different parts of
my ship is also a very interesting dynamic. “Put all weapons at maximum power!”
However, sometimes I felt like the ship to ship combat had massive difficulty
spikes. This was largely in part to the amount of shielding the randomly
generated enemy ship had and whether or not I had weapons that could punch
through them.
Bang bang! Bang bang bang! Oh my, I am on fire... |
Your playthrough won't carry over to another one and each game is
self-contained. The only part that will carry on is any new ship unlocks and
ship layout unlocks you may have earned. This isn't necessarily a bad thing. In
fact, it is one of the reasons FTL works. There's no lasting connection to a
particular crew or ship, so if you lose, it doesn't feel like a total loss. You
can just start over.
The only real problems I had with FTL are the extreme difficulty
spikes and how certain random aspects of the game deeply affect your experience.
For anyone new to FTL, you might be turned off by how hard it is at first. But if you stick with it for any length of
time, you'll definitely get the hang of it. Another problem I had was that some
of the random aspects of the game can be extremely unforgiving. For example,
you might lose a crew member by choosing a bad option. “Board the ship and
search for survivors” or “hail the ship from afar" are great examples of
good intentions that can go horribly awry. If you only have three crew members, this is
extremely detrimental. However, this doesn't take away from the game too much;
in fact it serves as a stark contrast to some of the really cool instances
where you randomly get one of the best weapons in the game from a friendly
space station, just for showing up!
Here are my final thoughts:
For the most part, FTL is a thoroughly enjoyable game. For $9.99 on Steam,
it is well worth the money and as a bonus, it's almost always on sale. If you like RPGs and enjoyed games like
Binding of Isaac and Don't Starve, then you owe it to yourself to buy this game
as well. The game has solid foundations
that are supported by innovative gameplay. The "random" aspect of the
game provides a welcome distraction and it has a certain pick up and play
aspect that is refreshing. I highly recommend FTL and if you are like me, you
will find yourself lost in it for hours at a time.
+ Addicting game play
+ Unlimited replay ability
+ Affordable price
- High learning curve
- Some penalties are a bit extreme
The Judgement:
I give this game an 85/100.
Currently listening to In The End by Black Veil Brides
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