Gears of War has never really held a large place in my heart. I mean, I have always enjoyed the games, but not the the extent that garnered its immeasurable success and adoring fans. To me, it had always been an enjoyable action title that could steal a few hours of my day. I had never been a huge fan of the multiplayer, and I definitely didn't care for the characters. They seemed to be throw away action heroes that had little impact on the world of gaming. Gears may be a staple in the industry, but Marcus really shouldn't be.
Either way, I was surprised to find out the latest entry was going to be
a prequel, and not feature Marcus as the main lead. It seemed that
Gears was willing to go somewhere else with it's story, so I was willing
to give it a try. What lies beneath the box art isn't quite what I expected, I was pleasantly surprised to say the least.
Mission briefing:
Gears of War: Judgement is a prequel tale featuring Baird, one of the main 4 protagonists from the Gears franchise most known for his sarcastic wise cracks and his shinny goggles. This story is told in a sort of recollection manner. Baird and his squad are being court marshaled mid-fight for crimes committed on the battlefield. You experience the telling of this campaign through the eyes and words of all 4 squad members as they spread light on the mysterious circumstances. Its not really different from many other war stories of its kind, and most certainly is no different from a Gears story, but it still holds together the campaign well enough. The gist is that a big baddy named Karn is laying waste to the city and it's up to Baird's merry band of men and a woman to stop him via any means necessary, even if it means disobeying direct commands. The trial hearing is under constant fire and there are many instances where they are interrupted by incoming enemies. Its a hectic environment to tell a hectic tale. Its cool to play out the events as the respective characters narrate the battle, and "declassifying" missions via an optional red insignia that you can toggle with reveal additional details as well as upping the difficulty level by requiring various objectives to be cleared; these can range from limited weapons or time limits. A Gears game has never really been known for its story, they tend to be shallow, and expectedly so. So the fact that this one doesn't break the mold isn't surprising or a bad thing, however, it is still an entertaining romp throughout the universe, even if it is a bit disappointing. Still, you don't play Gears for it's storyline hopefully, you play it because you love cover based third-person shooters. There is a continuation campaign called the aftermath that I have yet to play, but it could create a better setting/closure for the group, can't say, but here's to hoping.
Get a feel for combat:
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Even with dirt in your eyes:
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Final Judgement:
So what do we have in the end? A lack-luster but competent story with poor scripting, fun and engaging combat, great yet limited multiplayer, and a Gears of War logo on the box. Scrounging up everything and putting it into a pile, I'd say its definitely passable. You aren't going to be blown away by the entry to the series, but it wouldn't necessarily be the worst use of your time to give it a go.
82%
+ Gearsie combat = good combat
+ Fun multiplayer
+ Challenging with declassify turned on
+ New characters are way more interesting than Dominic and Marcus were
- Mediocre story
- Limited multiplayer maps
- Weapon skins etc. = expensive DLC
- Not a huge improvement on any systems from previous title
+ Fun multiplayer
+ Challenging with declassify turned on
+ New characters are way more interesting than Dominic and Marcus were
- Mediocre story
- Limited multiplayer maps
- Weapon skins etc. = expensive DLC
- Not a huge improvement on any systems from previous title
There isn't anything to hate about the title, but not much to love either. But its still worth checking out if you have money, time, and an itchy trigger finger.
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