Showing posts with label Demon's Souls. Show all posts
Showing posts with label Demon's Souls. Show all posts

Tuesday, February 1, 2011

Exclusivity

The whole "console war" topic really makes me think sometimes.  I think people should buy the console that has the games they want to play and not buy the one that all their friends have.  Someone's gotta break the mold and be the trend setter.  In recent news, it was announced that a former game project, simply code named "Project Dark" will be released late this year as the spiritual successor to 2009's PS3 Game of the Year, Demon's Souls.





Demon's Soul was a fantastic, brutal, unforgiving dungeon crawler which took place in a medieval fantasy setting.  The game was about you, designing a character and then customizing it to play however you want, but what it really boiled down to was magic and swords.  You could use either or, or a combination and variety thereof.  The game was brutal and difficult, each death costly and proving to be a major setback.  Players who are more accustomed to todays standard "run in with complete disregard to personal safety" in game play found themselves at the receiving end of a premium rager.  The learning curve was painful, but just...so rewarding.  You needed to learn to block, to roll, to dodge, to counter attack.  You needed to play it safe at all times otherwise you will easily find yourself dying young.  When you die in this game, you leave a pool of blood behind with all the souls [read: money] you collected during the level, and start all the way back at the beginning.  If you die again, your previous blood stain is removed in favor of the new one, and with it, all the souls you collected.  That means that each death was very, very costly and players needed to tread lightly.