Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Wednesday, May 2, 2012

Guild Wars 2: The Saving Grace


This is no in-depth explanation of the game.  This is just one MMORPG fanatics humble opinion, and I am going to keep this brief:  Guild Wars 2 will be the best MMORPG to come out since World of Warcraft.

And the reason for this?  Simple: It's not trying to be World of Warcraft.  Over the last half decade so many games have come out trying to imitate something else to get a piece of the big success.  Call of Duty has hundreds of clones, and virtually every MMORPG to come out since 2004 has attempted to create the next "World of Warcraft" by attempting to make World of Warcraft.  But did anyone ever stop to think, "Hey, WoW wasn't the first MMO!  I bet it drew it's inspiration from somewhere!"  Well, luckily for us, ArenaNet did.

Monday, March 5, 2012

MMONDAY: Community Mechanics

Good Monday, all! It's time for the beginning of our new podcast segment, MMONDAY! Every Monday we will be posting a new podcast discussing certain aspects of MMORPG's, from successes and failures to great innovations and lack thereof.

This week we discuss certain mechanics and systems in MMORPG's and how they can affect the quality of the communities that play the games.

Please remember to subscribe to our YouTube channel!

Wednesday, April 13, 2011

Rift: Good But Not Good Enough

Rift: Planes of Telara.  I have a lot to say about this rare gem of development perfection.  When I first heard of "Rift" the very first thing that came to mind was yet another Korean grinder MMO.  And I've had quite enough of those.  The difference between the "Old Age" of MMO's and the current one seems to be based on the fundamental gameplay mechanics.  Old games like Asheron's Call, Everquest, and Dark Age of Camelot...These games all actively promoted unity in the community - a necessity to play a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME with more emphasis on the MASSIVELY MULTIPLAYER part and less on the...whatever it is the current generation seems to be focusing on.



Rift started out fantastic - in the beta, the game was so incredibly polished, it felt like I was playing any of the other current MMO's on the market 1-2 years after they released.  The game was a masterpiece of design success.  The developers had actually finished so much of what they planned, I had read several times that they were already working on post-launch end game content that would go live within the first 2-3 months.  That's a damn miracle - even World of Warcraft - who's launch is scarcely remembered, was a pile of shit.  I remember waiting for the servers to come back up from downtime more than I remember playing WoW during it's first month.  In Rift's first month, server downtime has never been more than 10-15 minutes at a time.  Trion Worlds is literally one of the best, classiest and well organized developers I have ever seen, and I've been playing games, specifically MMORPG's, for 12 years.