When
I first heard about Final Fantasy XIII being released with a sister game, both
looked beautiful and had so much hype surrounding them that I thought it had to
be the most epic release of the year. Well XIII itself wasn’t exactly as great
as advertised and it’s been a couple of years with barely any news of XIII
Versus. Still, I had no idea why they would have
already made a direct sequel to XIII before I’d even heard news of Versus, so
as you can imagine I was a bit skeptical due to the reputation instilled by
previous direct sequels in the Final Fantasy series.
Final Fantasy XIII was a bit of
an upset. Especially when you compare it to its otherwise amazing predecessors,
it just doesn’t quite hold up to the standards we set for Final Fantasy. It was
a funnel of linear world play, convoluted storytelling, and a battle system on
training wheels. The game was easy, monotonous, and pretty boring. Outside of the sheer beauty of the
pre-rendered cut scenes and my general interest in the character Sazh, I had no
reason to enjoy XIII. So of course, I
had little value in the idea of a sequel. However, ultimately, and pleasantly,
I was surprised of how much more complete of a Final Fantasy experience XIII-2
ended up being.
The
game starts off with a pretty epic tutorial intro that shows our heroine
Lightning battle it out with hordes of baddies and some purple prick with a
glowing sword. The cut scenes were epic and pretty, something normally reserved
for the final boss of any other title. But, the glory fades away as soon as the
game reveals its true nature. Wait..Lighting isn’t the heroine? Why is her kawaii as fuck sister taking the
reins of my game? Well for better or worse you get to play the far less attractive
Serah along with her plot device toss in and conveniently amnesia’d (standard
fair for a jrgp) boy toy Noel in an adventure fueled by time travel, futuristic
anime aesthetics, and Japanese style melodrama. New intriguing dialog trees
open up some entertaining interactions.
While it’s definitely a push in the right direction, it doesn’t make up
for the hollow motivations of the characters and the sometimes ridiculous
demeanor they exhibit during the game. Some “creative” liberties can be excused
due to the obscure nature of how the game flows, but the game’s story is pretty
balls. It’s full of holes and has as much to do with Final Fantasy XIII as X-2
did with Final Fantasy X. It is kind of
similar in that the characters set out searching for the previous main
character…hmm…pattern? Perhaps a bit too harsh of me to say, but I expected
more of the game and it failed to deliver on story for me as a whole. The
characters seem all too cavalier in their situations and it has an all too
innocent and light hearted feel. In an attempt to avoid any true spoilers, I
will say the ending lacked substance and closure as well. The game does offer
multiple endings due to its time traveling nature, so perhaps one of them fills
the voids. Overall, the story was a flop.
Battle System
The
game maintains the core battle system it had in XIII. 6 main jobs that can be
changed on the fly in accordance with preset combinations make it easy to
manage tactics and keep your characters doing what needs to be done. It still
has the auto battle feature that made combat a breeze in XIII. Just mashing
away at the respective consoles “GO” button made it easy to win battles without
paying attention. This time around things are more or less the same. There are
however a few subtle tweaks that speak volumes in the execution of this
inherently monotonous combat system. Some key elements addressed, such as being
able to change your point character mid-battle or not losing if your point
character is on the wrong end of some butt-fuckerie before your heals had
resolved can make otherwise frustrating battles easier on the soul. The
paradigm switching is faster than ever, and the ability to add a formation to
the paradigms adds that much needed reprieve from the otherwise aimless
wandering of your characters during downtime being such a burden. The 6 man
group so common among the Final Fantasy games has been replaced by the dynamic
duo of Noel and Serah as your only main characters in the party. There is a 3rd
slot that is reserved for a new system of monsters that have been tamed by your
skills in battle. Finding crystals in the world get you access to more monsters
to have at your side, like some anime techno punk version of Pokemon. Each of
the monsters maintains one of the 6 roles to add more dimensions to your
paradigms and gives you more of a control over the battle. They are each
equipped with an overdrive style move with quick time events to boost damage
based on performance. This feature is more than welcome in the otherwise dry
two man team. But the addition of more dynamic main party members would have
been nice. Characters like Lightning and Sazh can be added to your list of
monsters with the purchase of DLC you may or may not want to buy. Combat is
MUCH better than it was in XIII, but that doesn’t mean it isn’t easy or
tedious. Luckily, the game was short
enough that it maintained its enjoyability.
Non-combat
A timeline navigation serves as your overworld |
TURN 3: Presentation
Although
not as breathe taking as XIII was back during its release, this is still a
Square-Enix game. It is quite polished and the characters look amazing. The
environments aren’t anything to revel over, but it is still very much so a
gorgeous game. The pre-rendered cinematics are still just as much of a visual
orgasm as you would expect. The voice work is amazing even if the source
material is cheesy, and for those who aren’t a fan of the English dubs, it’s
all you got; the Japanese voices are not available (sometimes a deal breaker,
I’m looking at your Star Ocean 4). What I can’t get over is how awesome the
soundtrack is to this game. Some of the tracks that play during battle are
still stuck in my head. It feels like Persona, but with a less jazz/funk feel
and way more rock and techno. Although not as heart-stopping as XIII was in
2009 (2010 for America), you’ll find it all wraps up to a package that looks
and smells great, and it feels good enough to warrant the play through. Games
to don’t often surpass Square-Enix productions, and this one lives up to the
reputation. For those of you who are not a fan of the default costumes of our
duo, you can acquire DLC costumes to further the coolness factor of your
characters in an assortment of flavors.
However it’s a massive price for the content, do these costumes do shit
too? For $3 a pop, they better include a coupon redeemable for a handy at your
local homeless shelter.
THE RESULT:
Final
Fantasy XIII-2 is overall an engaging experience. It outclasses XIII in almost
every way and is an attempt at redeeming the franchise’s glory. XIII-2 is short
for a main quest, but it bolsters play time by adding more quests, completion
bait, endings, and extra DLC content to try and keep it fresh, or at least
lingering, beyond the initial 20-25 hours. The game is hardly a clinch for game
of the year, but it’s not gonna tank the genre either. If you truly hated the
departure from the familiar that XIII was from the likes of VII or X, then you
probably aren’t going to be won over by XIII-2. For those who are willing to
explore the systems further and pick up where XIII left off in more than just
storyline, XIII-2 isn’t going to disappoint.
No...no your not, this shit is real |
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