It’s been a little over 2 weeks
since the arcade release of Persona 4: Arena in Japan and I could not be more
excited about any other fighting game.
Arc System Works’ and Atlus have teamed up to create an almighty melding
of worlds. On one hand, one of the most
popular JRPG franchises ever to cross the states since Final Fantasy and on the
other, the development team behind both Guilty Gear and Blazblue. What is the result? It looks to be one of the
flashiest and most fun fighting games I have ever laid my untainted eyes upon;
Persona 4: The Ultimate in Mayonaka Arena (Just Persona 4: Arena in the
states).
The story revolves around some
sort of tournament being held by Teddie inside the TV world of Inaba. Yu Narukami, the not so nameless main
character from Persona 4 (I actually like that he is named “You”, layers of cleverness),
must rise up to the occasion as he battles it out against his investigation
team in order to bring them back to their former selves as well as figure out
the conspiracy behind this fighting show hosted by an ally in arms. The game is actually a direct sequel
chronologically. Persona 4: Arena takes
place only a few months after the end of the previous game. The console release promises a more extensive
single player story mode that will enlighten players of the background and
perhaps why Aigis is in Inaba, and why she has some sort of grudge with Yu.
The gameplay looks extraordinary.
It’s the same fast and flying action that those who played other Arc System
Works’ games are used to, but with the added persona system. Like controlling a second character
simultaneously, the persona system looks to be far more than just stylized
special moves. Each character’s persona
seems to give way to the preferred play style of each personality as well as
some great versatility. There doesn’t
seem to be any sort of meter limitation on usage but there is a persona break
mechanic that appears to occur when your persona is interrupted or otherwise
hit during its on-screen presence. A
card count under the match timer indicates when your persona becomes
inactive. It seems to me they want more
strategy behind the usage of said persona.
It does bare a resemblance to Jo Jo’s Bizarre Adventure or even the
Arcana’s in Arcana Hearts 3, but it seems to hold a bit more in store for us. Now of course I haven’t yet played it, but
I’ve been looking at a bunch of footage.
I’ll leave a few links below for you to see for yourself.
We are currently looking at 12
characters with the inclusion of the playable boss character on March 22nd
and the addition of the newly revealed Elizabeth (Igor’s assistant in P3) on
April 5th to the arcades.
This number matches that of Blazblue: Calamity Trigger when it was
released on consoles but is still a pretty pathetic roster number. It is however all about quality and not
quantity, but of course, there is no guarantee that we will not see some
additions during the console release or even DLC characters. I for one would love to see Junpei from
P3. Yu already has the look of a basic
character. Similar to that of Ryu, a
great starting place for those easing their way into the system, but of course
containing much more in the way of advanced gameplay. I am particularly excited to play Yosuke, his
high flying antics seem fun to mess with, as well as some great persona attacks
and some sort of air projectile. The
grooves so popular in the Persona games return in remix form and serve as
character specific anthems. I just can’t
wait to play this game.
With no way of truly knowing how
the competitive scene will take the release of this game, I can’t say whether
or not it would be worth it to get “tourney” good at a game like this. But I will say that it doesn’t even have the
slightest effect on me. This game looks
fun to play and enjoyable at any skill level.
If you are a fan of persona or just a fan of fighting games, I wouldn’t
ignore the footage and I’d certainly keep an eye out for the release of this
gem. Perhaps
it won’t hold up with the colossal success stories of SSF4AE, UMvC3, or the
still new Street Fighter X Tekken, but it has certainly garnered my respect at an
early interval. So if you can't wait until this august for the console release in America, check out the videos
below for some visual stimulus.
Videos:
Here are some videos of some intense gameplay in Japan:
Looks like some high level Kanji play:
Chie is my girl, but look how sick Mitsuru looks, sexy range:
Crispy Links:
Chie combo video
Some info on release for the new characters
In only semi-related news. I've put up a tutorial for Asuka up on my youtube channel (featured on both eventhubs and SRK) it's in 3 parts and is meant for early players. There is also an early combo video i did with her before. There is some solid tech though if your interested in learning about her as a character or picking her up. If your interested check it out:
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