Hot damn
have I been waiting for this game for quite some time now. I'm sure
you remember my ranting about it earlier. The game was love at first
sight for me, but of course, nobody else has my unique views when it
comes to games like this. So before you take my word for it. Here
is a legitimate review for the title.
Round
1: Story
The
persona series has always been keen on its incredibly anime-style
story telling and walk-of-life progression. However, Persona 4:
Arena takes a much more expedient route to humor its newly found
fighting game footing. Fighting games are not known for the
expansive story mode, but P4A does not overlook its roots when
telling its tale. The story begins with our investigation team
reassembling to celebrate Yu Narukami, the previously unnamed and
voiceless main character of Persona 4's return to the town of Inaba
on vacation. But without even time to breath our Investigation team
is trusted once again into the thrills of the midnight channel. This
time around, our heroes are the victims as they are forced to fight
one another in 1-on-1 combat by the whim of a seemingly out of
character Teddie.
The
Story isn't as developed as your standard RPG but is far more than
your standard fighting game. That being said, it's actually quite
good. The story is expansive enough to offer different player
perspectives, voiced anime cutscenes, voiced graphic novel style
conversations, and non-voiced inner thought segments to get a better
understanding of each individuals perspective on the events. It's
interesting to see the characters from Persona 3 have as little
influence as they do. It's clear that their inclusion in the game is
far more about fan service than about plot development. Even still,
this story is a very fun take on the Persona 4 universe, and it's
canon. It is rare for fighting games to succeed on the same level as
P4A does in telling its story due to the varied character selection.
I mean not everyone can beat the boss right? But P4A looks beyond
the known to deliver an extremely well thought out and put together
production. I have to say that this was probably the first time I
have ever enjoyed playing through the story mode of any fighting
game, period.
Round
2: Gameplay
“Yeah,
yeah, yeah, we get it. You like Persona, so of course you like the
story. But is it a good game?”
Well
I'm glad you asked you pieces of shit. It is clear to anyone with
prior knowledge and a set of eyeballs that this game closely
resembles Blazblue. Dubbed an “anime-fighter” this game has a
massive focus on mobility and gimmicky movesets. But this is only on
face value, if you take your narrow minded scopes to actually dig
deeper, you'll find this game has a lot more than just flashy looking
attacks.
P4A
has a massive amount of game systems. Unique gameplay elements like
Status ailments and HP as a resource for various moves are taken
directly from the RPG itself and re-tooled to fit a fighting game
format. Status ailments from various attacks range from
poison, reversed movements, and the inability to block. On top of
that, each player has their persona, an extension of themselves that
they use to fight. These personified personalities can attack
independently of the character creating very interesting set-ups for
wake up pressure or mix-up opportunities. The 13 characters
available are low in number compared to the likes of SSF4AE, but the
characters are varied (except for a clone of the boss character).
Each playstyle is accounted for an done very well if my opinion means
anything (and it better you fuckers). Yukiko commands the range of
the field with her screen wide onslaught of projectiles and long
range persona assaults. Yosuke has some of the fastest running speed
i've ever seen in a character, and some of the quickest moves.
Combined with an annoyingly safe pressure game and fantastic air
combos, there won't be too many players that will be able to keep up.
Akihiko is rushdown boxing with counters and power. His persona can
draw you in close to keep it annoyingly in his momentum. Chie is
limited in her approach, but she has fantastic normal attacks and an
massively effective oki game. On top of that she hits like a
god-damned truck. The characters are fantastically designed, and the
game systems compliment it well. All-out-attacks create combo
windows, 3 bursts keep the offense varied, awakening mode gives
anyone falling behind a fighting chance, and character-specific
gimmicks keep the screen looking frantic and fun. This is a very
well done production from top to bottom as far as fighting engines
go, and it is not surprising considering it is an Arc System Works
production.
Final
Round: Production
This
game looks and smells great. It has the stylized anime feel of the
guilty gear style fighters with the actual stylized anime look of
Persona 4. This game is undeniably persona from the first pixel down
to the ending credits. The stages are perfectly implemented, the
sprites are breathtakingly fluid, and the music is out of this world.
For anyone not familiar with the Persona soundtracks of the past,
combine jazz, rap, and j-pop into a boner-inducing track that will
have you yearning for more. This game may not of the 3D look of
street fighter or marvel, but to do so would likely fail to give the
style the room it needs to grow. I think that this is easily the
flashiest and best looking fighting games to be released by Arc
System Works, and if you've played Blazblue or any of the others, you
know that it is high praise to say so.
Result:
With
a story mode ranging in the 40 hour completion time, 12 extremely
unique characters to master, a well done network mode, beginner
inviting gameplay mechanics like auto-combos and all-out-attacks,
extensive gallery fan-service, and enough yellow to make the green
lantern cry; Persona 4: Arena comes out of the box swinging for the
fences. It is clear that they didn't simply want to create a fun
spin-off of an RPG that popular in the states. Atlus and Arc System
Works wanted to create a true hybrid spirit of 2 very different
games. They most certainly succeeded.
This is a review so I have to put my mark on it. My praise and compliments to the game are clearly bias due to my love for the games source material, but that does not mean that I do not speak in truths. The game is not perfect, it lacks a large cast of characters which can deter a lot of people looking to get into the games and it has outrageously priced DLC. However, the game does it all right where it counts. And I think that will be enough to catch some interests and turn some heads. This game gets a 93% from me. Extremely well done job guys, keep it up, can't wait for Persona 5.
Crispy Links:
Interested in getting started? THIS is the place for info and combos - Dustloop.com
I have a Mitsuru combo video up and running if your interested in checking it out.
This is a review so I have to put my mark on it. My praise and compliments to the game are clearly bias due to my love for the games source material, but that does not mean that I do not speak in truths. The game is not perfect, it lacks a large cast of characters which can deter a lot of people looking to get into the games and it has outrageously priced DLC. However, the game does it all right where it counts. And I think that will be enough to catch some interests and turn some heads. This game gets a 93% from me. Extremely well done job guys, keep it up, can't wait for Persona 5.
Crispy Links:
Interested in getting started? THIS is the place for info and combos - Dustloop.com
I have a Mitsuru combo video up and running if your interested in checking it out.
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