Hot damn
have I been waiting for this game for quite some time now. I'm sure
you remember my ranting about it earlier. The game was love at first
sight for me, but of course, nobody else has my unique views when it
comes to games like this. So before you take my word for it. Here
is a legitimate review for the title.
Showing posts with label competitive gameplay. Show all posts
Showing posts with label competitive gameplay. Show all posts
Tuesday, August 14, 2012
Monday, March 5, 2012
Street Fighter X Tekken Review
Capcom is no stranger to competition in the fighting game arena. Major franchises like SNK, Marvel, and Tatsunoko have done battle against the Capcom roster but this time, a new challenger enters the ring, in Street Fighter X Tekken (read: Street Fighter cross Tekken). Namco's famed 3D fighter makes its 2D debut in the first of two titles in the Capcom - Namco co-venture. All throughout the development of Street Fighter X Tekken, two major questions have piqued gamers' curiosity; "How well do Tekken characters work in 2D" and "How do the mysterious gems work?" The answer to both of those questions are pretty positive.
Capcom's representation of Tekken characters remain true to their Namco roots in terms of general feel. Not only do the Tekken characters have quite a few more moves in comparison to the Street Fighter characters but in some cases, as with King's Shoulder Tackle and Rolling Elbow, even the inputs are the same. There are, however, some creative liberties taken to keep Tekken characters competitive against the Street Fighter cast. Several Tekken characters such as Jin and Steve were given projectile moves they don't have any iteration of in Tekken.
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