So, it has been another dive into the
world of fighting games for lil' ol' me for the past weeks. The 25th anniversary of Street Fighter official Capcom sponsored tournament
series kicked off on the 27th which I did attend but did
not compete. Super big names in the FG community would have
slaughtered me in ways I have only ever paid good money on the
internet to see done to other people...but probably with severely
less latex involved. The event was in Austin, TX so I spent most of
my time with friends I hadn't seen in a long time. But I didn't
forget to visit Arcade UFO while I was in town. I did quite well on
the SSF4AE cabinets, but it was more due to the lack of good
competition there rather than my own personal skill. If I was better
at third strike I would have challenged my friend Yuuki “theAdonis” Spencer. He took part and got 5th place in the
event, it may not sound impressive, but he got to walk away with 200
bones and a swag-ass T-shirt (swag as in 'stuff we all get') for a
free-to-enter tournament. It was a good start to a fighting game
based week.
Showing posts with label Street Fighter X Tekken. Show all posts
Showing posts with label Street Fighter X Tekken. Show all posts
Monday, August 6, 2012
Monday, March 5, 2012
Street Fighter X Tekken Review
Capcom is no stranger to competition in the fighting game arena. Major franchises like SNK, Marvel, and Tatsunoko have done battle against the Capcom roster but this time, a new challenger enters the ring, in Street Fighter X Tekken (read: Street Fighter cross Tekken). Namco's famed 3D fighter makes its 2D debut in the first of two titles in the Capcom - Namco co-venture. All throughout the development of Street Fighter X Tekken, two major questions have piqued gamers' curiosity; "How well do Tekken characters work in 2D" and "How do the mysterious gems work?" The answer to both of those questions are pretty positive.
Capcom's representation of Tekken characters remain true to their Namco roots in terms of general feel. Not only do the Tekken characters have quite a few more moves in comparison to the Street Fighter characters but in some cases, as with King's Shoulder Tackle and Rolling Elbow, even the inputs are the same. There are, however, some creative liberties taken to keep Tekken characters competitive against the Street Fighter cast. Several Tekken characters such as Jin and Steve were given projectile moves they don't have any iteration of in Tekken.
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